📕->[ESX] DrugLabs-System🔧(free)

📕->[ESX] DrugLabs-System🔧(free)

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# DrugLabs System

Advanced Drug Processing & Dynamic Market for FiveM

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## 📌 Overview

DrugScene is a fully synchronized drug lab system built for FiveM

servers using  ESX, ox_inventory, ox_target, and  ox_lib.

The script allows players to:

-   Run multi-stage drug production processes

-   Use fully synced animation scenes with objects

-   Progress through locked stage orders

-   Receive rewards after completing full production

-   Sell products to dynamic NPC dealers

-   Affect a live demand-based market system

-   Log all activity directly to Discord via Webhook

Everything is configurable and modular via `Config.lua`.

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## ⚙️ Dependencies

Make sure the following are installed:

-   ESX Framework

-   ox_inventory

-   ox_target

-   ox_lib

-   https://github.com/Bob74/bob74_ipl for the dlc's interiors

-   Any teleport script for the interiors

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# 🧪 Available Processes

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## 🧊 Meth Lab

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**Stages Order:**

1.  cook

2.  smash

3.  mega

### Required Items

-   acid

-   ammonia

-   acyclovir

-   aluminumoxide

### Final Reward

-   meth_packaged

### Features

-   Multi-scene synchronized animations

-   Stage locking system

-   Item validation before first stage

-   Object cleanup protection

-   Player death & disconnect handling

-   Station lock (prevents two players using same station)

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## ❄️ Cocaine Lab

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Stages Order:

1.  mix

2.  press

### Required Items

-   bakingsoda

-   baggy_cocaine

### Final Reward

-   cocaine_packaged

### Features

-   Multi-layer press animation system

-   Progressive stage validation

-   Inventory removal on start

-   Automatic reward on completion

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# 💰 Dynamic Drug Market System

Players can sell products to configured NPC dealers.

### Market Features

-   Live demand modifier per dealer

-   Price changes based on:

-   Time (market recovery)

-   Quantity sold

-   Zone multiplier support

-   Sale limit per transaction

-   Black money or regular money payout

-   Discord logging for every sale

### Demand System

Each dealer has:

-   `min` / `max` demand range

-   Recovery rate per minute

-   Demand drop per unit sold

-   Max items per sale

The more players sell, the lower the price goes.

If the market cools down, prices slowly recover.

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# 🔐 Stage Control System

-   Players must follow the defined stage order.

-   Cannot skip steps.

-   Cannot start next stage without completing previous.

-   Stations are locked while in use.

-   If player cancels / dies / disconnects:

-   Scene is stopped

-   Objects are removed

-   Station is released

-   Logged to Discord

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# 📡 Discord Webhook Logging

Every important action is logged:

-   Process Started

-   Stage Completed

-   Reward Given

-   Missing Items

-   Station Busy Attempt

-   Player Death During Process

-   Player Disconnect During Process

-   Product Sold

Webhook embed includes:

-   Player Name

-   License

-   Discord Identifier

-   Process & Stage

-   Sold Amount & Price

-   Demand Modifier

Fully customizable from `Config.Webhook`.

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# 🛠 Configuration

All processes are defined inside:

## Config.Processes

You can easily:

-   Add new labs

-   Add new stages

-   Define custom animations

-   Define objects per scene

-   Enable multi-scenes

-   Configure required & reward items

Dealers are defined in:

## Config.Sell

You can configure:

-   NPC model

-   Location

-   Base price

-   Zone multiplier

-   Account type

-   Demand behavior

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# 🧼 Safety & Stability

-   Network entity control validation

-   Timeout protection

-   Automatic cleanup on:

-   Resource stop

-   Player death

-   Player drop

-   Station ownership tracking

-   Server-side stage validation (anti-exploit logic)

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# 🚀 Installation

1.  Place the script inside your `resources` folder

2.  Ensure dependencies are started before this resource

3.  Add to server.cfg: ensure DrugLabs-System

4.  Configure items inside ox_inventory

5.  Configure webhook (optional but recommended)

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# 📌 Notes

-   Built with performance and synchronization in mind.

-   Fully server-validated to prevent stage abuse.

-   Designed to be expandable for additional drug systems.